AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |
Back to Blog
Roma invicta mod2/24/2023 ![]() ![]() That being said, artillery is very dangerous, but it is very inaccurate. You no longer get 4 Giant Ballista, you get one. However, they have very limited ammo, limited range, and are a prime target for most opponents. Javelins are now extremely deadly, especially when used against unshielded flanks, and can score incredible amounts of kills in mere seconds, if used properly. Stone slingers simply have near unlimited ammo, and can be very detrimental to the opposition over time. Lead Slingers deal high damage, and have significant penetration, capable of going through some thin shields, and embedding themselves into the skulls or armor of the enemies. There are now 2 types of Slingers, Stone slingers which have near unlimited ammunition, and Lead slingers which have very limited ammunition. However their range has been increased and they can prove extremely deadly over time. Their arrows will not pierce shields, and will be somewhat ineffective from the front. However, their standard shot has almost no armor piercing value. Infact, in some cases, dismounting your cavalry is a better option than leaving them mounted.Īrchers now have significantly more ammo, and higher base damage. They can also be dismounted to be more effective at fighting infantry. They will not win a charge against Lance Cavalry, but they will generally win afterwards. Melee Cavalry is now primarily best used against other Cavalry, as it can win most standing fights against other types of cavalry. They are particularly weak against Javelins, Tight Braced formations, and Pike infantry. The heavier the Lance Cavalry, the more devastating the charge. This cavalry is extremely ineffective in prolonged melee, but it delivers a devastating charge which is determined entirely by mass, rather than charge bonus or melee attack. Shock Cavalry (Now called 'Lance Cavalry') Pikes are also best suited to killing traditional Hoplites, as they have a longer reach. They are best when used against Cavalry or Elephants. However, Pike infantry are weak against super heavy shielded infantry, as they can push through the pike wall slowly but surely. Pikemen now serve a primary role as being both anti cavalry, and anti infantry. They are also only effective in Hoplite Phalanx. They serve a purpose as slaughtering most types of enemy infantry from the front, but they are extremely vulnerable to flanking, and prolonged missile fire whilst in Phalanx. Hoplites are now heavy anti-infantry, rather than mediocre at best. HOWEVER, there is a bug I'm trying to figure out how to fix, where one or two of the men in one of the units will end up charging deep into the group of the enemy unit. > Removed most of the 'Rubber Banding' look to units charging each other. > Cavalry will now behave somewhat more realistically. > I have increased the health of ships, and slightly decreased their ramming damage. > I have fixed the bugs with siege vehicles not dealing any damage to walls. > I have nerfed projectiles significantly, most projectiles are useless against shields from the front ![]() > Legionary Wall for the Romans can now be used to push lighter units back (Select your Legionaries while they are in Legionary Wall *and* in melee combat, then issue a *walking* move order behind the enemy unit, your Legionaries will push through that unit, or push that unit back depending on it's weight. ![]() > I have slightly buffed cavalry to have more mass, I might change this later. ![]() > Flashy combat animations will now almost never happen, and you instead have the Rome 1 jabbing. > I have made the un-formed combat much closer to Rome 1's style combat, with units spreading out to give room, and weaker units getting pushed backwards. > Removed 'Formation Attack', if you want to fight in formation, then you have to actually use a formation. This mod is also using the Spartan/Sacred Band Reskin by An1107 (Artistic Help Needed I require a talented artist to help me with unit cards, custom textures, and minor 3D modeling) This is an overhaul mod for Rome II: Total War, it changes many aspects of the game. 2K A Total War Saga: Thrones of Britannia.847 A Total War Saga: Fall of the Samurai. ![]()
0 Comments
Read More
Leave a Reply. |